Sorceress Between Life and Death
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Elven Sorceress 5
N Medium Humanoid (Elf)
Init +3; Senses low-light vision, perception +5 (+7 w/ familiar)
AC 14, Touch 13, Flat-footed 10 (+1 Armour, +3 Dex)
HP 30 (5d6); Fort +2 Ref +4 Will +7
Defensive abilities Resist Cold 5 and DR 5/- vs. nonlethal (Su), Elven Immunities
Speed 30 ft.
Melee sickle +1 (1d6-1)
Ranged light crossbow +5 (1d8)
Space 5 ft. Reach 5 ft.
Sorcerer Spells Known (CL 5th, concentration +9 [+11 cast defensively])
- 2nd (5/day) – Blindness/Deafness, Invisibility
- 1st (7/day) – Chill Touch (DC16), Feather Fall, Illusion of Calm, Magic Missile, Ray of Enfeeblement (DC16)
- 0 (at will) – Dancing Lights, Detect Magic, Ghost Sound, Message, Prestidigitation, Touch of Fatigue (DC15)
Str 8 Dex 17 Con 10 Int 18 Wis 17 Cha 18
Base Atk +2 CMB +2 CMD 14
Feats Eschew Materials (B), Heighten Spell, Spell Focus (Necromancy), Versatile Spontaneity; Alertness (B) when with familiar
Skills Appraise +12, Knowledge (Arcana) +12, Knowledge (History) +9, Knowledge (Nobility) +6, Knowledge (Religion) +12, Linguistics +6, Perception +5/+7, Sense Motive +5/+7, Spellcraft +12, Stealth +5, Use Magic Device +12
Languages Common, Draconic, Elven, Goblin, Necril, Orc, Sylvan; 1% progress in Galactic Standard
Traits Arcane Dabbler, Deathtouched, Guild Veteran, Mogaru Imperialist, Spirit Sense
Drawbacks Tainted Spirit
SQ Elven Magic, Low-Light Vision, Arcane Focus, Read Magic 1/d (Sp), Bloodline Arcana
Combat Gear adamantine weapon blanch; armament scrolls of Gravity Bow, True Strike; scroll of Dispel Magic, Glitterdust, Grease, Obscuring Mist
Other Gear Mnemonic Vestment, guild mage uniform, sickle, light crossbow with 10 bolts, belt pouch, canteen, flint & steel, jeweled statuette, monolithic brick, scroll case, traveling spellbook
Raven Familiar of Runica
N Tiny Magical Beast
Init +2; Senses low-light vision, Perception +6
AC 16, Touch 14, Flat-footed 14 (+2 Dex, +2 size, +2 natural)
HP 15 (5d6/2); Fort +1 Ref +4 Will +6
Defensive Abilities Improved evasion
Speed 10 ft., fly 40 ft. (average)
Melee Bite +6 (1d3–4)
Space 2-1/2 ft. Reach 0 ft.
Str 2 Dex 15 Con 8 Int 8 Wis 15 Cha 7
Base Atk +2; CMB +2; CMD 8
Skills Appraise +1, Fly +6, Knowledge (Arcana) +4, Knowledge (History) +4, Knowledge (Nobility) +1, Knowledge (Religion) +4, Linguistics +1, Perception +6, Sense Motive +4, Spellcraft +4, Stealth +15, Use Magic Device +3
Languages Common, Elven, Draconic
SQ Alertness, share spells, empathic link, deliver touch spells, Undead Physiology (Su)
Born to an elven couple among Mosulk’s higher class — a seaside merchant-turned investor in trade and a professional duelist that first met him as a paid sword — Runica as a child was especially frail for her kind, yet at the same time prodigious, cunning and social, a veritable blessing to her parents. She took well to childhood lessons in trade and magic, carried a strong work ethic of that her social standing was no excuse to leave tasks she could do to her servants, and allthewhile cared well for her friends and family, even to cousins like Farlia, a tomboy who adored her mother and spent enough time over to be like a sister.
However, time only did Runica’s health worse; a wasting disease that the doctors and healers of the area couldn’t determine left her growth stunted and her strength fading until she was bedridden and only getting weaker still. Despite the money they poured into the task, no cause or cure was found, and they had little choice but to name another heir among the extended family while focusing their care on their terminal child.
It was only so soon after that disaster struck; a handling failure of an ancient relic being shipped out caused a plume of necromantic dust to spread over the shores of Mosulk, an incident that resulted in widespread death for those infected, a messy cleanup and tighter trade regulations and security upon the merchant class. Curiously, while comatose and with her window open when it happened, the exposure instead gave Runica strength to move once more, though it took considerable “donations” from her parents to Drakhan’s researchers to ensure she wasn’t virulent and kept under quarantine.
Despite the study put into her, very little was understood of Runica’s condition; it was hypothesised the plague had taken comfortable root where her life force had ebbed rather than fighting for it, giving her a new lease on life and a source of fell magical power. It changed her far more than that, however; no longer the outreaching girl she once was, she became withdrawn, emotionally subdued and obsessed with the magic sustaining her, trusting it far too little to take for granted. With no obligation to the estate any longer, she ultimately left the care of her parents, using connections to move to the Capitol and join the guild to use and expand their research, a role she continues to this day.